Welcome, Guest. Please login or register.

Author Topic: Ved - The External VVVVVV Editor  (Read 130618 times)

Ally 🌠

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1360
  • <3
    • View Profile
    • Ally 🌠
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #140 on: 16 Feb 2016, 04:31 (8 years and 1 month ago) »
CRASH REPORT:

main2.lua:2459: Invalid encoded image format 'maps/x_1455611231.png'.

Ved version: a53
LÖVE version: v0.10
State: 12
OS: Windows

It crashed when I was saving my map
my level is 13x13
It looks like it was trying to save an image of the map.
Did you save an image?
Also I told you it supports custom graphics

Hejmstel

  • tOLP Contributor
  • Super Captain
  • ******
  • Posts: 714
  • Formerly "Doormat"
    • View Profile
    • youtoot chunnel
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #141 on: 16 Feb 2016, 07:19 (8 years and 1 month ago) »
It looks like it was trying to save an image of the map.
brilliant deduction, right there. please continue blessing us with your knowledge

Dav999Topic starter

  • Administrator
  • Hyper Captain
  • *
  • Posts: 1606
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #142 on: 16 Feb 2016, 07:25 (8 years and 1 month ago) »
I'll look into it, thanks for reporting.

Shiny K

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1085
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #143 on: 16 Feb 2016, 14:13 (8 years and 1 month ago) »
No problem.

Sergione

  • tOLP2 Tester
  • Crewmate
  • **
  • Posts: 21
  • I'm sorry, Frisk... Now it's time to die!
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #144 on: 5 Mar 2016, 06:19 (8 years and 0 months ago) »
No updates? :victoria:

Dav999Topic starter

  • Administrator
  • Hyper Captain
  • *
  • Posts: 1606
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #145 on: 5 Mar 2016, 07:10 (8 years and 0 months ago) »
No updates? :victoria:
Yeah, I've been doing other things because I've been having a bit of a lack of motivation to work on Ved recently, but I'm sure I'll get the motivation again soon. :cvictoria:

Dav999Topic starter

  • Administrator
  • Hyper Captain
  • *
  • Posts: 1606
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #146 on: 9 Mar 2016, 18:07 (8 years and 0 months ago) »
New update released!






Shiny K

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1085
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #147 on: 9 Mar 2016, 18:12 (8 years and 0 months ago) »
well then

@Kreator

  • Banned
  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1503
  • ravioli ravioli we got the lucasoli
    • View Profile
    • ravioli ravioli c6f is backioli
not "dice" because "die" is the proper singular of "dice" but nobody cares anywa
« Reply #148 on: 9 Mar 2016, 18:50 (8 years and 0 months ago) »
Quote from: the ved website
The rescuable crewmate tool now has a "random" option.
noyce. that must be why your avatar is now a red die

StillSpelledViridan

  • Doctor
  • ***
  • Posts: 43
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #149 on: 11 Mar 2016, 12:17 (8 years and 0 months ago) »
i honestly can't think of any good reason to have a "random crewmate" tool aside from being too lazy to choose one yourself

Dav999Topic starter

  • Administrator
  • Hyper Captain
  • *
  • Posts: 1606
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #150 on: 15 Mar 2016, 16:51 (8 years and 0 months ago) »
New update: now you can write internal scripts without having to worry about the say(x) and text(1,0,0,4) (the long-planned "write an entire script in internal scripting" feature)! :viridian: Check the changelog for more information.


Lollipop

  • tOLP Contributor
  • Captain
  • *****
  • Posts: 398
  • aaaaaaAAAAAAAAA
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #151 on: 15 Mar 2016, 17:26 (8 years and 0 months ago) »
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

yeah no ved is getting super advanced

i think we can move to a beta

EDIT:

*cries inside*

SHIT
MY DOCUMENTS FOLDER IS IN ANOTHER DIRECTORY
AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
can that be the next update getting a custom directory
eh whatever ill move it
« Last Edit: 15 Mar 2016, 19:22 by Lollipop »

Shiny K

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1085
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #152 on: 15 Mar 2016, 17:32 (8 years and 0 months ago) »
now you can write internal scripts without having to worry about the say(x) and text(1,0,0,4) (the long-planned "write an entire script in internal scripting" feature)!
I love you Dav

allison

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1207
  • monolithic since 2012???
    • View Profile
    • Allison Fleischer
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #153 on: 15 Mar 2016, 19:45 (8 years and 0 months ago) »
In the changelog it says internal scripts more than 49 lines long don't work, and I think I know why. When internal scripting manually, having say(x) more than 50 doesn't work. To have longer internal scripts, Ved will have to insert more say and text(1,0,0,4) commands when necessary. It'd also have to make sure that things like text boxes aren't "sliced" by the say/text commands.
SHIT
MY DOCUMENTS FOLDER IS IN ANOTHER DIRECTORY
AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
can that be the next update getting a custom directory
eh whatever ill move it
You can use a custom directory by editing the config file, which I had to do too.
« Last Edit: 15 Mar 2016, 19:52 by crazya02 »

Lollipop

  • tOLP Contributor
  • Captain
  • *****
  • Posts: 398
  • aaaaaaAAAAAAAAA
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #154 on: 15 Mar 2016, 20:40 (8 years and 0 months ago) »
elaborate plz

Dav999Topic starter

  • Administrator
  • Hyper Captain
  • *
  • Posts: 1606
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #155 on: 16 Mar 2016, 01:31 (8 years and 0 months ago) »
In the changelog it says internal scripts more than 49 lines long don't work, and I think I know why. When internal scripting manually, having say(x) more than 50 doesn't work. To have longer internal scripts, Ved will have to insert more say and text(1,0,0,4) commands when necessary. It'd also have to make sure that things like text boxes aren't "sliced" by the say/text commands.
Precisely what I was thinking. I remember hearing Format say there was a limit, and I remember something about a pretty arbitrary maximum number of lines like 38 or something, so I was worried the limit was weird and depended on all kinds of things, and I'm glad it turns out to be a simple case of a fixed-width array. Shouldn't be too hard to build in.

elaborate plz
%appdata%\LOVE\ved\settings.lua if I'm not mistaken.

Lollipop

  • tOLP Contributor
  • Captain
  • *****
  • Posts: 398
  • aaaaaaAAAAAAAAA
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #156 on: 16 Mar 2016, 07:25 (8 years and 0 months ago) »
its been a long time since ive used lua or love lol

ok im good now

the next thing imo should be a playtesting ability (like with VVVVVV)

also wow the map option is pretty sweet
« Last Edit: 16 Mar 2016, 07:29 by Lollipop »

Lollipop

  • tOLP Contributor
  • Captain
  • *****
  • Posts: 398
  • aaaaaaAAAAAAAAA
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #157 on: 16 Mar 2016, 07:41 (8 years and 0 months ago) »
sorry for doublepost

I found a bug



the gravity line on the right goes through the walls

Star

  • tOLP Contributor
  • Super Captain
  • ******
  • Posts: 557
    • View Profile
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #158 on: 16 Mar 2016, 07:45 (8 years and 0 months ago) »
The playtest wbility would take a long time to implement, because he'd have to recode the VVVVV engine in Ved.

allison

  • tOLP Contributor
  • Hyper Captain
  • *******
  • Posts: 1207
  • monolithic since 2012???
    • View Profile
    • Allison Fleischer
Re: [WIP] Ved - The External VVVVVV Editor
« Reply #159 on: 16 Mar 2016, 10:49 (8 years and 0 months ago) »
The playtest wbility would take a long time to implement, because he'd have to recode the VVVVV engine in Ved.
Dav's planning a "playtest feature" that creates VVVVVV save files IIRC.